Back into the Grim Dawn we go!

  • Simulation6@sopuli.xyz
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    4 days ago

    I am doing a revisit, and not sure what happened but after an update the save vanished on the Steamdeck. Uninstall and reinstall did not fix it. Then the game stopped working altogether. Then after a third software update everything is back and running.

    • DeLancre@piefed.social
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      4 days ago

      Yeah, recent update completely borked game on both linux and windows. Devs released a patch soon after that added “comparability mode for linux peasants”, but I saw suggestion for windows users to also use it, cause it solves same issue.

    • Wildmimic@anarchist.nexusOP
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      4 days ago

      Cloud saving was always wonky in Grim Dawn, including inducing performance problems; i would advice you to disable it if you don’t need it,

      • zod000@lemmy.dbzer0.com
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        4 days ago

        I have never had an issue with cloud saves and I have been playing since the beta/kickstarter. Losing my saves would be devastating at this point with all of my characters.

        • Wildmimic@anarchist.nexusOP
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          4 days ago

          Good for you - for me cloud saving introduced stutters, which were caused by the way they handled updating the cloud saves; always felt like it feels if your HDD i/o is too slow to cope with something and the whole thing starts grinding down, while being installed on a NVME drive. Disabling the cloud saves made those issues disappear.

          • zod000@lemmy.dbzer0.com
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            2 days ago

            I’m curious about these stutters and what they look like, maybe it has been something I haven’t noticed. One issue I have when playing co-op this time is that there are occasionally momentary lag/desync issues for the person/people not hosting that seems to happen every once in a while. The other person won’t be able to see me (the host) until either I or they use a portal warp away and come back. They report it just shows me standing in place, but they still see all the enemies being killed. It’s really weird.

            • Wildmimic@anarchist.nexusOP
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              2 days ago

              Its mainly noticeable as a unstable framerate independent from any real system load. The Latency of your internet connection is the actually deciding factor while the game is waiting for the cloud save to update.

              The issues you describe sounds very much like the consequences of packet loss somewhere between the host and the clients. Anyone using mobile internet or WiFi instead of all cables? Thats the main culprit for these problems - their net code never was super stable and badly coped with spotty connections.

              • zod000@lemmy.dbzer0.com
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                2 days ago

                Your description of the issue lines up with what I was thinking as well, but my friend who has been experiencing the issues, who is also quite technical, immediately assumed it was an issue on my end. I do believe he uses wifi while I do not. I get so much grief for insisting on a wired connection heh.

                  • zod000@lemmy.dbzer0.com
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                    2 days ago

                    He can’t really do it because of his home layout until he gets gets conduit installed or the house properly wired up. The internet gateway is on a different floor and a repeater would likely be needed because of the distance. Also cat6 six cables going down split level stairs sounds like trouble. If he had a coax outlet anywhere nearby I’d suggest he look into a MoCa setup which I’ve had decent luck with in the past (better than WiFi, worse than cat6).

      • Simulation6@sopuli.xyz
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        4 days ago

        Good to know. The screen on the deck is so dang small it gives me eye strain sometimes and I like switching to a large monitor, but not if causes issues.

        • Wildmimic@anarchist.nexusOP
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          4 days ago

          You might use something like Syncthing to synchronize the prefix data, making cloud saves unneccessary without much effort.