• deft@lemmy.wtf
    link
    fedilink
    arrow-up
    1
    ·
    2 days ago

    That’s also the third game. I tried Dark Souls and Dark Souls 2 and they both felt pretty much roll, jump and smack em with a stick.

    I’m thinking Nioh, Bloodborne, Sekiro, stuff like that.

    I also think the genre itself has become sort of weird where people will describe everything from Shovel Knight to Titan Souls to Jedi Fallen Order as soulslike which is insane in my opinion. I guess because you fight bosses in them or roll in some of them? I dunno. It has somehow absorbed all hack and slash, boss rush, metroidvania games to be labeled “soulslike”. Which is insane to me.

    • tmyakal@infosec.pub
      link
      fedilink
      arrow-up
      1
      ·
      7 hours ago

      Someone told me they didn’t like the Soulslike aspects of Expedition 33. I was baffled, could not understand what they meant. The entirety of E33’s gameplay is practically stolen wholesale from Super Mario RPG.

      • deft@lemmy.wtf
        link
        fedilink
        arrow-up
        2
        ·
        7 hours ago

        I’ve not seen or played Expedition 33 but that’s hilarious.

        If it were up to people the entire DMC series, Zelda series, all metroidvanias, any sort of action RPG, and any game where you fight a boss would be a soulslike game. It’s goofy.

        It reminds me of the metal genre. It was rock, then punk, then grunge and slowly all of that became lumped into a metal genre of some sort and now any music that is remotely heavy is metal-something completely washing out the foundation that it was built upon.

        Legend of Zelda and Metroid were the classic, find an item to beat the next boss/puzzle game. Shadow if Colossus, Super Mario RPG, hell even the resident evil games all offered things that lead up to the soulslike genre. Nobody is gonna convince me to use that term as a serious way to describe a game. It’s a very specific game type.

        Idk maybe I’m old.

    • Alcoholicorn@mander.xyz
      link
      fedilink
      arrow-up
      1
      ·
      2 days ago

      DS1 is like that though; the asylum demon has you run away and return with a better weapon and tactics to teach you this. The first boss, the demon on the bridge, you can choose to fight on a narrow ledge where it’s easy to roll off, while getting shot by archers, or you can climb the little tower to deal with the archers and the demon conveniently is standing directly below a ramp you can jump off of.

      The gargoyles seem unfair as your probably bladed weapon just bounces off their rock doing little damage, but if you leave and come back when you have more levels or a big hammer (conveniently located outside the other bell), you can often kill the first one before the second gets into the arena.