• Sanctus@anarchist.nexus
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      20 days ago

      Fable 5 is anthropics BSD model. It’ll make “complex” plans and then sicc the lower tiered models on it to save money since its like 50 bucks minimum for an output from Fable 5. The OP is saying it looks cool like some matrix shit but none of it is working. Shaders in simple terms give something visual properties in new game engines.

    • GamingChairModel@lemmy.world
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      19 days ago

      Fable 5 spawning a herd of Codex 5.6 Sol to write metal shaders.

      Fable is Anthropic’s current flagship LLM model (Mythos) with safeguards/restrictions intended to prevent it from writing malware. Version 5 is the latest, released in June, briefly banned by the US Government, and then made available again on July 1.

      Codex is OpenAI’s coding-oriented interface for interacting with OpenAI’s models. ChatGPT Sol is the most powerful flagship model, and version 5.4 released on July 9.

      Metal is Apple’s programming interface for Apple’s GPUs, and is common to iPhone/iPad/Mac.

      Shaders are program functions that set up tasks for a GPU to process visual output, like those that calculate how light interacts with colorful objects of varying reflectivity, or how a house should look when viewed through some fog, etc.

      The original post describes what is now a relatively common workflow: tell Anthropic’s most powerful model to manage some cheaper models to do specific tasks and put the output together into something that can be used. As the post shows, it doesn’t always work. And when it fails, it can do so in a very expensive way.