Given that the Switch 2 is backwards compatible with Switch games, it seems dumb for a 2D indie game likely capable of running on the Switch without compromise to instead target the system with a far smaller install base.
Depends. I don’t know if this is the case here, but if the game uses a very custom engine, switch 2 compatibility can be a problem.
It took months for crypt of the necrodancer devs to fix its compatibility issues on switch 2, and it still very rarely but occasionally has sound problems. For a while it was completely impossible to play.
I am at a point where I think my library is fully Switch 2 compatible (not counting the physical hardware specific stuff obviously), but the 3-4 games that had problems where all indie games that seemed to be more complex than just standard unreal or unity stuff.
So even a switch 1 version would need extra work to check everything works on 2, and potentially more support. Must be a hard choice to make because of the huge switch 1 user base, but I get it.
Given that the Switch 2 is backwards compatible with Switch games, it seems dumb for a 2D indie game likely capable of running on the Switch without compromise to instead target the system with a far smaller install base.
Depends. I don’t know if this is the case here, but if the game uses a very custom engine, switch 2 compatibility can be a problem.
It took months for crypt of the necrodancer devs to fix its compatibility issues on switch 2, and it still very rarely but occasionally has sound problems. For a while it was completely impossible to play.
I am at a point where I think my library is fully Switch 2 compatible (not counting the physical hardware specific stuff obviously), but the 3-4 games that had problems where all indie games that seemed to be more complex than just standard unreal or unity stuff.
So even a switch 1 version would need extra work to check everything works on 2, and potentially more support. Must be a hard choice to make because of the huge switch 1 user base, but I get it.