I think your core issue is confusion over what addiction is and is not.
That’s right. Because if your definition of addiction is broad enough to include compulsive use of social media, there’s a lot of scope for confusion. That is a case of media companies using psychological tricks to get their users/viewers coming back for more, which is not fundamentally different from a lot of TV programming techniques. There are variations of degree or complexity, but it’s the same game, and one which we’ve routinely accepted for years.
Don’t you care about spreading misinformation online?
That’s right. Because if your definition of addiction is broad enough to include compulsive use of social media, there’s a lot of scope for confusion. That is a case of media companies using psychological tricks to get their users/viewers coming back for more, which is not fundamentally different from a lot of TV programming techniques. There are variations of degree or complexity, but it’s the same game, and one which we’ve routinely accepted for years.
How is that relevant?
We disagree on whether (or where) there is a line between compelling engagement and engineered compulsion/addiction. If you or anyone else is interested in authoritative insights on this, here’s a good starting point: https://www.who.int/news-room/questions-and-answers/item/addictive-behaviours-gaming-disorder