• brucethemoose@lemmy.world
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    7 days ago

    These comments…

    Some day, Steam is going to enshittify, eat game devs for breakfast, and all these Steam fans will wonder how anyone could have possibly seen this coming.

    Kind of like a certain online bookstore named after a river.


    Not that I don’t enjoy Steam. But I trust them as much as any corporation: not at all.

    • vapeloki@lemmy.world
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      7 days ago

      Hearing those arguments for how many years now? Right …

      The day Gabe is bo longer there things may get ugly, may.

      But, Valve is not publicly traded, or has to cater to shareholders in any way. That is the reason they are still who they are.

      • grrgyle@slrpnk.net
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        7 days ago

        They run a good service platform and aren’t as greedy as they could be, but they’re still not safe.

        Use them, but no fangirling. They’re a business.

        • Crozekiel@lemmy.zip
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          7 days ago

          I’d be completely in agreement of what you are saying if it wasn’t for the fact that there are so many people acting like Steam is the worst platform in existence every time they get brought up. People are awfully quick to suck Tim Sweeney off for only charging 12% and fill up the comments with whatever the opposite of “fangirling” is.

    • Yerbouti@sh.itjust.works
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      7 days ago

      They already take 30% on each game. It’s huge, considering they didn’t spent a dime on these games. That means they will take most of the profit margin on a game, if any, while a studio has to pay for dozens or hundreds of employees, tons of hardware, workspaces, etc.

      • vapeloki@lemmy.world
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        7 days ago

        Do You have any idea what the hosting infrastructure, steam works, and traffic costs?

        Also, valve is giving massive contributions to open source from those 30%

      • ericwdhs@discuss.online
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        7 days ago

        30% is the industry standard though, and Valve’s contributions of distribution and discovery infrastructure, its audience, and expanding hardware initiatives are not nothing. If you’re not pricing a game to give yourself a healthy margin within the 70% or your development model doesn’t make that viable, that’s really on you.

        • Fredthefishlord@lemmy.blahaj.zone
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          7 days ago

          Industry standard doesn’t mean reasonable. It’s renter class bullshit, profiting off of other’s labor. Pretending creating a distribution and discovery platform is seriously deserving of 30% of the value of the hard work of game devs is not reasonable. If it was reasonable, gabe wouldn’t be a billionaire.