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Cake day: March 22nd, 2024

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  • To illustrate what I mean more clearly, look at the top comments/replies for the NASA Artemis posts, as an example.

    …It’s basically all conspiracy theorists, and government skeptics.

    Twitter’s focusing the Artemis posts on them because it’s what they want to see, and most engaging for them.

    In the EFF’s case, I’m not just talking about Musk’s influence. The algorithm will only show the EFF to users who would be highly engaged by it. E.g., angry skeptics who wouldn’t be swayed by the EFF anyway, or fans who already agree with the EFF. It’s literally not going to show the EFF to people who need to see it, as Twitter’s metrics would show it as unengaging.


    This is the “false image” I keep trying to dispel. Twitter is less and less an “even spread” of exposure like people think it is, like it sort of used to be, more-and-more a hyper focused bubble of what you want to hear, and only what you want to hear. All the changes Musk is making are amplifying that. Maybe that’s fine for some orgs, but there’s no point in the EFF staying in that kind of environment, regardless of ethics.







  • To add to what others said:

    LPDDRX is used in some inference hardware. The same stuff you find in laptops and smartphones.

    Also, the servers need a whole lot of regular CPU DIMMs since they’re still mostly EPYC/Xeon severs with 8 GPUs in each. And why are they “wasting” so much RAM on CPU RAM that isn’t really needed, you ask? Same reason as a lot of AI: it’s immediately accessible, already targeted by devs, and AI dev is way more conservative and wasteful than you’d think.

    Same for SSDs. Regular old servers (including AI servers) need it too. In a perfect world they’d use centralized storage for images/weights with near-“diskless” inference/training servers. Some AI servers do this, but most don’t.


    Basically, the waste is tremendous, for the same reason they use cheap gas generators on-site: it’s faster-to-market.


  • There some some very efficient games using UE5, like Satisfactory.

    On the contrary, I’m afraid of custom engine games. Even if they ultimately turn out okay, the dev hell required to get them there often sinks the game. See: ME: Andromeda, Cyberpunk 2077. And Distant Worlds 2 (even though it wasn’t technically fully custom).

    IMO the best path is choosing the game engine for your niche. As an example, Cryengine was practically made for KCD2’s European forests and medieval towns. Larian’s Divinity engine is literally made for a D&D-type game like BG3.