These are the same companies who insist on kernel mode anticheat
Something tells me it was never about “the integrity of the game.”
I doubt AI would ever solve videogame levels properly, unless the solutions were pre-baked into the videogames themselves. Humans, on the other hand, would definitely get the task done.
It probably depends on the game and type of problem and how much data it is trained on for this game. It also sees and knows what you do and how often you try and fail. So this could be taken into account. Off course I have no clue at the moment, just speculate.
Go from fighting bots to being bots. Yeah, no
I suspect their real goal is to somehow train “AI” to move in the real world with obstacles on customers hardware for future use for robots in the real world.
Future Microsoft care bots throwing the elderly from the second floor windows as there’s no fall damage under 5 meters and it is notably faster than the elevator.
Just pause mid fall, this resets the height calculation.
You just run with a stretcher underneath to make the two bounces to the ambulance.
As long as this is for single player games, I have no problem people cheating. But why does this need a patent?
Because incredibly stupid things can be patented, companies want to get in before other parties (often patent trolls) patent ideas, and also to build up their own warchest of patents, even if they never exercise them. It’s a forced war because of a broken system.







