

@Zeoic You are both correct. Chess was chosen as an early problem domain for work on first-order logic-based programming. That certainly was considered AI. People really interested in chess later abandoned logic programming in favor of brute-force, highly parallel special purpose hardware. That was not AI.
“Expert systems” (I hate that term) are application area of “Pattern-Directed Inference Systems” (PDIS). Rule-based systems are just one type of PDIS. For example, “Constraint Satisfaction” is another powerful AI technique often used in resource optimization and scheduling systems.

@irmadlad This is such a great idea. I sometimes tell my rack, “you are my everything” and I give it whatever it wants. I’m about to reposition some of the equipment. That is plenty intimate enough to play Barry White.