

dunstabzugshaubitze@feddit.org This is why I did not plan long term plots for my family game, and then the chaos monkeys decided they wanted one.
So I put one together.
They ignored it.
Data scientist, video game analyst, astronomer, and Pathfinder 2e player/GM from Halifax, Nova Scotia.


dunstabzugshaubitze@feddit.org This is why I did not plan long term plots for my family game, and then the chaos monkeys decided they wanted one.
So I put one together.
They ignored it.


theminions@lemmy.world The prone stuff also just seems unbelievable. Jabbing someone with your off-hand isn’t going to knock anyone over. It’s not a running body check against someone who isn’t bracing.
I see this all of the time in the PF2r subreddit. Everyone wants to know why it’s so hard to push enemies around or knock them over, as if they’re pro-wrestlers desperate to oversell for you for a paycheque, and not creatures who are opposing your attempts to do those things.
dunstabzugshaubitze@feddit.org Oh, no, I mean they literally told me “I thought this was going to be like being characters in a book, where there’s a clear plot we’re following. Can you make it more like that?” And so I did.
Then they found The Thing during one of the sessions I was running while trying to actually structure things in the background. It was something I didn’t think was significant, but I probably should have seen it coming.
It… was not part of the restructuring work I was doing. It was part of the holding pattern “random bullshit” I was throwing at them for a few weeks.
Anyway, the campaign is about that now.