

And I think that’s because everyone is very well written and has a full profile rather than being one-or-two dimensional good/evil.


And I think that’s because everyone is very well written and has a full profile rather than being one-or-two dimensional good/evil.


Not at all, it’s a Markdown file, plaintext. You just instruct your agent to assimilate that file into it’s context.


Trust me my code aint worthy of being “art”.
If yours is, I totally get where you’re coming from, AI-generated code is pretty bad right now, albeit it does often work.
The way I often do things is have an agent create a rough first implementation according to my own architecture, so I have done all that high-level thinking that it currently struggles with; then I have a dedicated improvement agent come and clear that up substantially, and then I review whatever is left.


Which, yeah, isn’t great, but I stand with my intsance’s viewpoint on generative AI:
In other words, we’re not against Generative AI as a technology but we are against Generative AI as promoted by capitalism and corporate interests. To put this into perspective, it’s like saying: We’re not against using camera equipment, but we’re against the surveillance industry.
Just a lot homonculi people see AI and start screaming “AI slop” from the hilltops.
I appreciate the attention to detail for not putting the degrees symbol on the Kelvin values, that often gets overlooked.


It does exist, but its small and separate from the “conglomonet”, if you will.


Of course, NASA ain’t modelling actual missions in KSP.
I imagine KSP is simple Newtonian physics which is accurate at macro-scales, whereas obviously NASA is going to use Einstein’s equivalent. Far more computationally intense but really important once you scale up the small errors in Newton’s equations.


The fact that that’s true as well…


That makes sense, floating-point precision falls apart with large numbers but is pretty good with small numbers.
Perhaps there’s a mod that can swap out the position system to use doubles instead of floats? But I’m pretty sure that’s a Unity thing with its Transform positioning system so that’d be quite a challenge to change.


If that works with the real solar system mod that is honestly the finest testament KSP can get for its mathematical accuracy.
This came exactly when I needed it, thank you, recently my computer has been too fast for my liking, and I felt like I controlled something I owned (which is just too much responsibility for me right now), and all of that was solved when I replaced my OS with Windows. Glory to Microsoft, forced updates, Copilot, and outdated code!