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Joined 3 years ago
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Cake day: June 15th, 2023

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  • Honestly, I think you should use them for anti-piracy DRM. Steam’s DRM is easy to crack, and so when we were thinking about how to make our game unpiratable, we just decided to use the Steam Achievements system like a save file. The game just loads the game state based on what achievements the player unlocked. You know, I never talk about this, but I used to work for Blizzard. I was the first second-generation Blizzard employee. But like, I never talk about it, so having worked there really taught me to think outside the box. So yeah, use achievements as DRM. Makes your game unpiratable.






  • This is as much of a valid complaint now as it was back then.

    There is absolutely no excuse for games now to be over 100GB in storage space. Unless you have the longest game ever that span across like 1 and a half “normal” game lengths. The biggest games now should be 60GB or less. So many developers refuse to compress things that could be compressed with zero noticeable loss in quality except for maybe a camera being really close to an object with an 8k display resolution.

    At the absolute worst, do what games used to do for like 6 months before not caring: make the game for 1080p players, compression and all, then offer a free DLC with all the uncompressed stuff. At least make the storage feast optional.