

Nintendo fans are smooth-brained thesedays though. I dont think its console specific, its Nintendo specific.
~ Former Nintendo Game Enjoyer


Nintendo fans are smooth-brained thesedays though. I dont think its console specific, its Nintendo specific.
~ Former Nintendo Game Enjoyer


Businesses started acting like every product ever is a luxury product and people keep paying the higher prices.
The only way to get prices back down as to not buy them.and hope the little businesses survive long enough.


It doesn’t because the game ends up selling poorly almost always.
The shareholders THINK it pleases them in the short term, but they almost always end up displeased.


Honestly, I think you should use them for anti-piracy DRM. Steam’s DRM is easy to crack, and so when we were thinking about how to make our game unpiratable, we just decided to use the Steam Achievements system like a save file. The game just loads the game state based on what achievements the player unlocked. You know, I never talk about this, but I used to work for Blizzard. I was the first second-generation Blizzard employee. But like, I never talk about it, so having worked there really taught me to think outside the box. So yeah, use achievements as DRM. Makes your game unpiratable.



People here really love pouring cold water on this, don’t they?
Starfield wasn’t my favorite, and I was disappointed with quite a few things about the game, but I still enjoy it. At least it isnt permanently tethered to a server that Bethesda can shut off at any moment. Its good to see them.not completely giving up on Starfield, but I do wish they had listened more to feedback and given the game a true 2.0 update that improves it more.


Not exactly the words I would have chosen to say that, but I understand the sentiment.
Wow, you must have been rich in the 00s to have a Trinitron.
Just for reference, in 2004 Trinitrons were $800- $2000 USD depending on size, in today’s money that’s $1300- $3500 USD.


Crazy to me to see people just now waking up to just how underinformed Digital Foundry really is to technical details, and how much they sold out.


This is as much of a valid complaint now as it was back then.
There is absolutely no excuse for games now to be over 100GB in storage space. Unless you have the longest game ever that span across like 1 and a half “normal” game lengths. The biggest games now should be 60GB or less. So many developers refuse to compress things that could be compressed with zero noticeable loss in quality except for maybe a camera being really close to an object with an 8k display resolution.
At the absolute worst, do what games used to do for like 6 months before not caring: make the game for 1080p players, compression and all, then offer a free DLC with all the uncompressed stuff. At least make the storage feast optional.
Recommending NFSU2 is a recipe for disaster. You are starting at peak, its always going to be downhill from there.