

Looks like there are already interesting projects coming out of the de-compile like an unofficial android launcher:
https://github.com/Ekyso/StS2-Launcher


Looks like there are already interesting projects coming out of the de-compile like an unofficial android launcher:
https://github.com/Ekyso/StS2-Launcher


You are allowed to charge for most libre-licensed software, but of course in practice if it’s popular enough somebody else will just build it and undercut you.
I do wish there were more institutions funding FOSS work though it can be hard to measure the benefits and progress for individual projects.


Yeah I guess you could argue that not encrypting or obfuscating the binary makes it a bit faster to create a pirated version but it doesn’t really effect piracy rates beyond that.
I’m just happy to see a FOSS engine being noticed as important to the game’s success.


Yeah unfortunate. At least the first comments there corrected them.
I’m surprised nobody has mentioned one of the most amazing things of pre-internet games: No wikis or video tutorials.
Sure there were some magazines if you were lucky and they might offer some hints or maps that could help but that’s nothing compared to the full playthroughs you can find hours after a new game releases today. You might think that made the games harder and more frustrating and you’ld be right. You could struggle for weeks to get past a single level.
But that also meant that every victory you had was your own. That was a feeling that is very hard to obtain today without a lot of self discipline.