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Joined 3 years ago
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Cake day: July 8th, 2023

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  • Give Ubuntu Studio a try maybe? It comes with a lot of audio production stuff preinstalled and preconfigured, one of the most important ones in this context being low-latency process scheduling.

    Essentially most distros just have default process scheduling options, which means a process might be starved for CPU time, theoretically for up to 2s or so at a time, which is very bad if that process is generating or consuming an audio stream. Low-latency scheduling, while not entirely preventing it from happening, should significantly reduce this.

    You could also just configure most other distros Kernels to do low-latency scheduling of course. Or if you don’t want to muck about with kernel settings try Ubuntu Studio, which has that and more all ready to use.


  • Well that one is pretty obvious isn’t it? Consoles and the like have a single target hardware, or very few at least, so their testing is way more reliable. Meanwhile a random PC will have one of several hundred chip designs, implemented by a few dozen different vendors, ranging over decades. Development for and testing under such conditions is just way more complicated, so all devs can really do is aiming for #worksonmymachine and hope for detailed bug reports and feedback when others have issues.