• 8 Posts
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Joined 3 years ago
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Cake day: June 9th, 2023

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  • China, right? Yeahhh…

    It sucks because I’ve been hearing about advances in social living out there, as well as seeing its indie game development scene explode, and I’m pretty envious and supportive - but I’m also absolutely going to highlight the worst of their government.

    But unlike America, they don’t seem to have a notion of separating the government from its people. I know a random Chinese gamer isn’t responsible for Uyghur Muslim genocide. They still regard it as “xenophobia”, or “ignoring America’s crimes”.


  • I’ve been with this in video games too.

    I spot it with Ubisoft. The entire audience is primed to the idea Ubisoft = Open World = Slop which is sometimes true but many levels of disingenuous. Ubi has some pretty good writers that have made some enjoyable characters, though they’re often muddled by the need to build 80 hours of content. So when a Ubisoft game gets good reviews (not often) everyone feels it was paid off and that it’s laden with microtransactions. Meanwhile I’ll be like “If I literally wanted to burn money on this game I wouldn’t even know which menu it’s in…”



  • I’m sometimes a bit concerned that I do buy into the “white actors voice them better” trope.

    I think last major instance I recall is Widowmaker from Overwatch. The fake French accent is generally much easier to hear their lines through, and they can build their vocal focus on the “sexy spy” theme.

    It could be just that English actors are better at understanding cultural expectations to build on for their audience. I’ve had a hard time building investment in some characters with certain heavy native accents, which is tricky to think about.







  • The two hurdles I see are viewership (current inertia has everyone browsing on YouTube) and monetization (people rely on ad money that comes from those watching 30sec of insurance slop).

    There are weaknesses in YouTube, like algorithms forcing creators to reach the 10 minute mark, or unfair content ID detection, but we might need a good corporate player to invent something against them. And I do mean a company - content creation is a business for a lot of people, not just an open source project.




  • Even I said in my comment it wasn’t a fantastic game. It likely could have been a lot better, and I don’t fault anyone bored by it. But I take issue with claims it shouldn’t have been made - that greenlighting it alone was the mistake.

    “Don’t make bad game, dummy, just make good game” isn’t a tremendous observation.

    Sometimes I don’t even think the way people summarize Ubisoft games as “open world” is a good descriptor of their failures. I will see people meanwhile applaud dozens of games that can all qualify as “open world”.

    Maybe Ubisoft is deserving of a lot of criticism, but I’d also put them in perspective against an Xbox that is canceling studios and games left and right, and a Sony that just isn’t making anything except 8 more Last of Us remakes. No clue if EA even makes anything anymore.


  • In both cases, just a bit of a reboot.

    Like, I still don’t understand how Nier tried to make death this big important momentous thing in these scenes, while also showing both of them die in the first fight of the game, after opening lines about being sick of dying repeatedly.

    Fittingly, I’m also sick of rebooting stalled machines.



  • Okay, criticize Ubisoft and other publishers for a lot of shit, but in my view things like Star Wars Outlaws are off limits.

    Is the game amazing? No. But it’s an idea using a fresh character in an underserved IP. They put together a lot of things based on unique ideas - and it didn’t hit.

    That’s a consequence of a company taking risks, even though we generally want them to take risks. They put out 8 new singleplayer IPs, 7 are junk to be forgotten while one becomes the next Halo franchise.

    Taking paycuts to execs can better excuse paycuts at low level, and can slow the bleed if the company is to accept going into the red during a new game’s development.

    I’ll agree with you that a lot of projects are getting overfunded. Good games don’t need thousands of people working on them. It can help with tertiary objectives like accessibility, marketing, or other features.


  • Trails in the Sky inverts this in a nice way.

    Tap for duology spoiler

    You grow up in a nice village that gets you used to peaceful neighbors and little danger. Even after leaving, the game is slow to build any real threat. Turns out the reason your hometown was peaceful is because the toughest badass in the land (your unimpressive deadbeat dad) lives there. The inciting tragedy actually happened the next country over, and your secretive refugee stepbrother grew up carrying painful memories from that.