

Something something YouTube’s copyright system is still broken af and easy to exploit. I wonder how much more abuse it takes for YouTube to finally do something


Something something YouTube’s copyright system is still broken af and easy to exploit. I wonder how much more abuse it takes for YouTube to finally do something


Hours played is the stupidest metic ever. Idc if most people disagree, content bloat is nothing worth paying more for, a high quality but short experience is way more worth to me. Games should respect my limited lifetime.


I used to respect that, same with them pricing the game at 20€ (not 19,99€, exactly 20€)… until they decided to increase the price over time to “adjust” it for inflation, instead of decreasing it like it is/used to be common practice, and then releasing a dlc that cost as much as the entire game, effectively doubling the price. 20€ was a fine price, give me a 10€ dlc on top of that and I’m still on board. But 64€ for the game and DLC? AAA price for no AAA value? Yeah, I’m out.
Yes, although it is not just about the engine. For AAA story games (think of something like Resident Evil) I couldn’t care less, but anything small scale with great modding potential gameplay-wise, I avoid engines that compile to bytecode like Unreal because they make it insanly painful to create mods. I prefer something that I can easily decompile to look at the souce code like Godot and Unity.
But as I said, that is not just an engine issue, since you can provide official mod support on Unreal or make it harder to mod on other engines using stuff like obfuscation or IL2CPP. But in general, especially on most small-scale Indie games, just looking at the used engine is enough to determine modability and therefore influence my decision.