Agent_Karyo
MJ12 Detachment Agent
- 62 Posts
- 37 Comments
Agent_Karyo@piefed.worldto
Games@lemmy.world•Stop Killing Games fails to secure EU law despite 1.3M signaturesEnglish
20·9 days agoTo be honest, this was to be expected.
That being said, this is more like a marathon than a 100 m sprint.
And the industry now knows that their leverage is not strong as they thought it was.
I am sure they thought it would never get this far.
Agent_Karyo@piefed.worldOPto
Games@lemmy.world•Star Citizen's single-player component is in the 'closing stages' of development according to Chris Roberts, as rumours of another Squadron 42 delay circulateEnglish
4·24 days agoCIG shares stats from which you can derives their average concurrency; it’s about 5,000 average for 2025. So somewhere ranked #150-200 in the Steam concurrency rankings (which often exclude MMOs and/or 1st party launchers).
Agent_Karyo@piefed.worldto
Games@lemmy.world•So Lemmy, what are your thoughts on Mixtape?English
4·1 month agoSounds cool enough, although the reviews suggest gameplay is middling which is OK as long as it’s got other good/unique things.
I don’t mind walking simulators if they are done well have something to offer in terms the overall package. I actually played Soma with a mod, I didn’t find the bosses to be scary, just a bit tedious, so I disabled them, they just walk around, it’s actually a bit unnerving.
That being said, I don’t think it’s a game for me as it feels very US suburb-centric (I lived in the US for several years). It wouldn’t strike the right notes.
Agent_Karyo@piefed.worldto
Games@lemmy.world•Colony Ship - Guides for Editing Save FilesEnglish
4·2 months agoIt’s a great game! Didn’t realize save game editing would be that involved.
Never heard of this (probably because the only console I ever had was the Sega Mega Drive which was abandoned after we got a PC), surprised to hear it was made by DMA Design. DMA Design were revolutionary in the 90s; GTA2 is one of my favourite games (I like GTA3 a lot too).
Agent_Karyo@piefed.worldto
Games@lemmy.world•Day 661 of posting a Daily Screenshot from the games I've been playingEnglish
3·2 months agoHeading screenshot looks beautiful!
Agent_Karyo@piefed.worldOPto
Games@lemmy.world•Ash & Adam's Existential Treads, a retro top down tank shooter x tower defence x city-builder hybrid, while also including exploration gameplay, with a unique art style, released on SteamEnglish
31·2 months agoFwiw, for non serious writing, I’ve been using the “x” form since I was teenager.
For Threadi headlines, it’s a useful space saving measure since the title has a limited number of characters.
Agent_Karyo@piefed.worldOPto
Games@lemmy.world•Repterra, a base-building survival RTS set in a world overrun by dinosaurs, where you can breed (and ride) new dinosaur types to reclaim the world for humanity, released in early access on SteamEnglish
3·2 months agoI haven’t played it, but from the let’s play it looked closer to something like They Are Billions than a classical tower defence game. I would say the RTS elements may be somewhat more pronounced than in They Are Billions.
I wouldn’t discount this as a pure (classical?) tower defence game.
Agent_Karyo@piefed.worldOPto
RetroGaming@lemmy.world•Outlive 25, a remaster of the classic Brazilian sci-fi RTS from 2001, released on SteamEnglish
5·2 months agoIn video game terms, I think the 90s can be referred to as a classical period of sorts (at least on PC). 2000 is right at the tail end of the period though.
Vast majority of PC-focused genre were created (or refined in to their current forms) sometime between the tail end of the 80s and the end of the millennium.
Agent_Karyo@piefed.worldOPto
Games@lemmy.world•Cyberpunk bartending sim VA-11 Hall-A devs' first game in 10 years finally launches this summerEnglish
4·2 months agoIt’s one of those (relatively) well known indie success stories. Not at the level of say Stardew Valley, but in the same category.
The game is good example of how people look for different experiences in gaming.
Agent_Karyo@piefed.worldOPto
Games@lemmy.world•Meet the players who lost big money on Peter Molyneux’s failed LegacyEnglish
2·2 months agoStar Citizen is the perfect example of why NFTs do not have good use cases.
But there is no good reason for CIG to deal with the extra headache of adding NFTs on top. It’s just more cost, risk and UX complexities (let’s for the sake of argument forget about regulatory issues) for no gain.
Agent_Karyo@piefed.worldto
Games@lemmy.world•Are there any level-based city building games?English
16·2 months agoIf you are OK with historical city-builders, the campaigns for Caesar III, Pharaoh and Zeus/Poseidon, are largely level-focused. They are available on GOG and there is a really nice modern engine for Caesar III.
Based on feedback and discussion that I’ve seen (I haven’t tried it yet), Microlandia seems to mostly fit your request in a modern city-builder:
https://store.steampowered.com/app/4094120/Microlandia/
Might also be worth checking out Urbek City Builder (also modern).
https://store.steampowered.com/app/1411740/Urbek_City_Builder/
I have played UCB and it does have a bigger focus on neighbourhoods and types of commercial/industrial areas. I felt that the tutorial makes it seem like it’s not a city-builder, it very much is and with it’s own game design approach.
You can play it as a Metropolis city-builder too, but there can be some annoyances with this approach (I had to design blocks for certain things for space efficiency, some blocks are available in the guide section on steam).
Agent_Karyo@piefed.worldto
Games@lemmy.world•Former PlayStation Exec Wonders How Sony Will Maintain Investment in First-Party Games Without Releasing Them on PCEnglish
4·2 months agoI feel like they will eventually backtrack in this.
It’s not 2002 when PS2 was truly dominant across the video game market as a whole. Now you have mobile, Roblox, Fortnite, a giant selection of pretty cheap indie titles on PC, things are a lot more competitive.
Agent_Karyo@piefed.worldto
Games@lemmy.world•Upcoming AAAA game: MAGA Simulator 2077 (sarcasm)English
21·2 months agoI don’t see the satire in the game itself, you got to have a satire concept beyond some random assets and random map.
Have the map structured as a US style suburban community, bunch of fast food lying around the suburb.
Agent_Karyo@piefed.worldto
Games@lemmy.world•Upcoming AAAA game: MAGA Simulator 2077 (sarcasm)English
131·2 months agoThis is just some random assets and an FPS map. I am assuming there are no custom models or textures. Strange “game”.
Agent_Karyo@piefed.worldto
Games@lemmy.world•Is "Motivation" important to you in games?English
4·2 months agoDepends on the genre:
RPGs: Strong writing and/or world building is a must. I prefer when both are done well, but just strong world building with ok writing works too (more often than not writing us weaker). For me the point of an RPG is to explore a world and try different playstyles, factions and narrative. I enjoy reading in-game texts that provide lore backgrounds, but also minor clues and subtle opportunities to define your strategy.
Strategy/Tycoon/City-builder:
Story and writing are not needed. These are sandbox games, the point is to try different strategies, build your own designs and so on.
I usually don’t bother with campaigns for these types of games and just pick the largest map possible in sandbox. I did like the Cities in Motion 1 campaign though.
In 30 years of being a huge fan of these genres, I can’t really think of a Tycoon or Economic Strategy where the story was memorable.
One caveat is that if the game is set in a fantasy/sci-fi setting, sometimes strong world building is important, but it depends on the details of the gameplay.
In some cases, the most generic space/fantasy setting is fine, in other cases like with Vagrus, a trading game x RPG hybrid, the relatively unique grimdark fantasy world is a key part of what makes the game great.
Agent_Karyo@piefed.worldto
Games@lemmy.world•'How To Get Started & Survive Stronghold Crusader's New Challenge' -GamerZakhEnglish
2·2 months agoGot it! )
Agent_Karyo@piefed.worldto
Games@lemmy.world•Let's discuss ideas how Game Pass should be structured and pricedEnglish
4·2 months agoTo be honest, I don’t think the indie gaming scene will ever fully transition to his model even in the worst case scenario.
The market is basically large enough that it can support a niche being independent in terms of channel fulfilment and avoidance of console style exclusivety.
Not to mention video games are arguably much more competitive than movies or streaming shows. Often people look to a specific production with shows and movies, with games, new franchises can often build upon and expand upon existing gameplay models.
Not that I think the subscription model is good, but it is clear that there is a segment of the market that prefers this delivery approach.
Agent_Karyo@piefed.worldto
Games@lemmy.world•'How To Get Started & Survive Stronghold Crusader's New Challenge' -GamerZakhEnglish
2·2 months agoDon’t get it.






















Who is stopping you, I occasionally post pretty niche PC retro stuff, as long as the content is good.