• KubeRoot@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    55
    arrow-down
    2
    ·
    6 days ago

    AI slop

    I’d like to be clear what you’re referring to, because I only know two things Valve is allowing in that regard

    1. Games using GenAI are allowed on steam, but disclosure is required, which is a position I appreciate.
    2. Steam hosts promotion events organized by third parties, where banners are displayed, a special page is available, and a lot of games go on sale - in those events (and AFAIK, none of Valve’s own events) promotional art is displayed that is submitted by those third parties, and sometimes has blatant GenAI use

    Is there something else I’m unaware of? Because otherwise I guess it’s a matter of where you draw the line, because I’d still consider Steam the best platform available, and have to agree to disagree.

      • KubeRoot@discuss.tchncs.de
        link
        fedilink
        English
        arrow-up
        3
        ·
        4 days ago

        It’s more complicated, because Valve absolutely isn’t perfect and contributes to problems, and most of that comment is valid. I still wouldn’t boycott them as it stands, because I do see them as the best option and don’t mind them getting some of my money.

        The best alternatives have their own flaws, GOG using GenAI in official promotional material and no Linux launcher, itch barely having a launcher, which is valid, but is severely lacking compared to Steam.

    • boletus@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      4 days ago

      The ai tag is only required for assets made with ai. You can vibe code your entire game and as long as the assets weren’t ai generated you don’t have to disclose AI usage.

        • boletus@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          4 days ago

          There are plenty of games using Midjourney to generate textures which are then heavily modified to look less AI generated. Should they opt to not disclose their ai usage?

          Lying to your customers and audience about how your game was made is fucked up and I don’t plan on supporting developers who do this.

      • KubeRoot@discuss.tchncs.de
        link
        fedilink
        English
        arrow-up
        1
        ·
        4 days ago

        That is kinda true… I don’t think Valve actually says that, but I don’t think there’s a way to tell, so people can get away with not disclosing it.

      • Carrot@lemmy.today
        link
        fedilink
        arrow-up
        1
        arrow-down
        1
        ·
        4 days ago

        I’m an adamant AI hater, but I think this is fine. If the game runs smoothly and without bugs, I don’t care if the game was programmed with AI. If it’s a buggy mess, it gets filtered out with all the other asset flip garbage. Steam supports returns and you can pretty quickly determine if a game is garbage within that return window, and leave a review saying it’s a buggy mess. Sure, it’s an extra step but almost all of the buggy garbage on Steam is immediately apparent from the Steam page or a AAA game, both of which would never get my purchase to begin with.

        • boletus@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          3
          ·
          edit-2
          4 days ago

          My issue is that it’s misleading

          You can advertise your game as no AI on steam despite heavily using it for everything that makes the game a game. I don’t just buy games because they’re fun I buy games to support a developer. I’d rather support a developer that still places value on the craft of game development.