I figured this would be notable enough to show here.
DSP showed that no player input is needed to complete Wolverine’s first motorcycle section. Considering he’s the sort of guy this level of difficulty is made for, even he’s baffled that he didn’t need to do anything to clear the section.
The people who say the game is far too easy may have a point.


There’s hard mode, and then there’s hard mode.
Does hard mode uncap the enemy AI so that it can use all of its moves, and allow it to attack from offscreen so that you need to be more aware of positioning, like Ninja Gaiden? Does hard mode add additional objectives so that you need to interact with the levels more, like the Thief series? Does hard mode increase certain kinds of damage, so that you have to engage with the systems more, like alchemy in the Witcher series? These are ‘good’ hard modes, that make the game much more interesting.
Does hard mode simply make all the enemies spongier, so that everything just takes longer? Well, that’s a lot less interesting. Might as well play those games on ‘normal’.
A great example of spongier enemies with little additional difficulty is basically any Bethesda game, which is particularly bad with Oblivion and Fallout 3 since those two already have spongier enemies on average.
Also you should add AI just outright cheating to this as well, it’s not as common as the previous two but it’s still there with some games namely strategy games of the paradox variety. I particularly hate it with EU4 cause luvky nations can go die in a fucking hole, I want the achievements if I’m gonna do an ironman run but I don’t want the already busted great powers to be even more busted.