• Carrot@lemmy.today
    link
    fedilink
    arrow-up
    2
    ·
    3 days ago

    I mean if you’re being that reductive, sure, a handheld gaming system wouldn’t be innovative. The innovation comes from a console that switches from handheld mode and a docked TV mode. The innovation is a pair of controllers that work both as the built-in handheld controllers, and controllers that can be used when the console is docked. The innovation is that the controllers can behave either as a pair of controllers or a single controller. Sure, they aren’t super significant innovations, but it’s more than you see from other consoles. I don’t see the similarity in your last statement, but I guess I could be missing something.

    • TotalCourage007@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      2 days ago

      My issue with the whole innovative discussion is it tends to forget that Nintendo just liked to do gimmicky things that don’t always work out. Smartphones were getting to that point with telescopic controllers without NIntendo. I guess i’m being a little nitpicky, hope you have a good weekend :).

      • Carrot@lemmy.today
        link
        fedilink
        arrow-up
        2
        ·
        2 days ago

        And I guess what I’m getting at is that, if trying to do gimmicky things that might not work out isn’t the definition of innovation, what is? And telescopic phone controllers are kind of in line with “controllers that can be used in handheld/docked mode,” so I could understand an argument that that aspect of the switch isn’t innovative