• altkey (he\him)@lemmy.dbzer0.com
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    6 hours ago

    I was interested in the claim about engine swap, and it seems to be a popular suspicion that is not in the OP but laid out in detail with links there: https://www.shanethegamer.com/xbox/id-software-layoffs-spark-fears-quake-could-ditch-idtech-for-unreal-engine/

    What AAA studios still use their own solutions now, except for Valve and Rockstar? Is everyone else on game engines world’s Chromium? That’s a big loss to players and the gamedev as art.

    • P03 Locke@lemmy.dbzer0.com
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      2 hours ago

      What AAA studios still use their own solutions now, except for Valve and Rockstar?

      But, Id Software INVENTED FPS game engines! Valve didn’t even invent Half-Life’s first engine; they borrowed an early prototype of Quake.

      Yeah, I know Carmack isn’t on the payroll nowadays, but there’s still some competent people who know how to design 3D engines on their own.

    • tb_@lemmy.world
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      4 hours ago

      Ubisoft has Snowdrop, EA has Frostbite. FromSoft uses their own engine. Bandai Namco has the RE engine. Square Enix uses their own for the FF games. The Horizon and Death Stranding games are built on the Decima(?) engine. Nintendo does their own thing.
      There’s plenty more out there.

      CD Projekt and 343 have been the highest profile switches to Unreal, I suppose. I think Unreal Engine has been most prevalent in “AA” releases? Though I’m sure there’s a lot I’m not thinking of.

      • Voumig@lemmy.pt
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        4 hours ago

        IO Interactive also use their own engine. They are a minority but some big studios do it. It’s expensive but being able to make something custom and not have to rely on Epic is probably pretty nice