Following the news developer id Software has been significantly impacted by Asha Sharma's sweeping Xbox job cuts, John Carmack has shared his thoughts.
Age of Empires, Freelancer, Mechwarrior, and more.
Some of the studios were bought through acquisitions, but they received the backing and support they needed to make great titles in a way that was good for the games, the devs, Microsoft, and the gamers.
I think I had a demo of one of the mechwarrior games, but it ran slow on my PC, or was a bit boring, or something, I never got on with it.
It was in the doom era though , and very little could compete (from my perspective) - so probably i just played doom coop (until it turns into defacto deathmatch) anyway. I mean that was most of the 1990s the way i remember it.
Certainly the mechwarrior demo wouldn’t have had networking anyway - but i feel like maybe it got less out of my meagre hardware than doom did.
They had a bunch of great titles.
Age of Empires, Freelancer, Mechwarrior, and more.
Some of the studios were bought through acquisitions, but they received the backing and support they needed to make great titles in a way that was good for the games, the devs, Microsoft, and the gamers.
I think I had a demo of one of the mechwarrior games, but it ran slow on my PC, or was a bit boring, or something, I never got on with it.
It was in the doom era though , and very little could compete (from my perspective) - so probably i just played doom coop (until it turns into defacto deathmatch) anyway. I mean that was most of the 1990s the way i remember it.
Certainly the mechwarrior demo wouldn’t have had networking anyway - but i feel like maybe it got less out of my meagre hardware than doom did.
The old Mechwarrior games were more like simulators than modern mech games, so were pretty complicated to get into.
And they were very demanding performance-wise.